//CSPE 6.0
//"cspe_custom/cspe_color.txt"

//CSPE CUSTOM

/*====================================================================================
请阅读协议：

苦力怕光影自定义功能旨在让用户定制属于自己的风格的光影。
修改后的光影包仅限用户自己使用，或分享“cspe_color.txt”和“cspe_option.txt”这两个文件。
严禁将自定义修改后的光影整体打包发布，或整合进入任何材质并发布。
如需要合作，请发邮件到：392278526@qq.com

一旦发现有未经允许违规发布的人员，永久移出付费群，并且各平台发布通缉，必要时联系法务部动用资金处理。

                -本光影版权归CSPE团队所有，CSPE团队保留对本光影的全部解释权。
====================================================================================*/
/* 警告：如修改自定义内容则默认同意以上协议的相关内容，如有违规行为之后将按照法定程序处理！*/


/*=============以下是修改区==============*/


//●光照：

/*白天光照颜色*/
vec4 light_day_color = vec4(1.4,1.3,1.2,0.1);

/*黄昏光照颜色*/
vec4 light_sunset_color = vec4(0.7,0.4,0.1,0.1);

/*夜晚光照颜色*/
vec4 light_night_color = vec4(0.3,0.38,0.5,0.1);

/*雨天光照颜色*/
vec4 light_rain_color = vec4(0.4,0.4,0.4,0.0);

/*末地光照颜色*/
vec4 light_ender_color = vec4(0.4,0.6,0.8,0.01);


//●阴影：

/*亮处阴影颜色*/
vec4 shadow_light_color = vec4(0.3,0.3,0.32,-0.1);
/*因为天空反射会随着天空颜色改变*/

/*深处阴影颜色*/
vec4 shadow_dark_color = vec4(0.1,0.1,0.1,-0.15);


//●光源：

/*主世界光源颜色*/
vec4 illuminant_color = vec4(2.0,1.0,0.5,1.0);

/*末地光源颜色*/
vec4 illuminant_ender_color = vec4(1.2,0.0,2.0,0.1);


//●反射：

/*白天太阳反射颜色*/
vec4 reflection_day_color = vec4(3.5,3.3,2.5,1.0);

/*黄昏太阳反射颜色*/
vec4 reflection_sunset_color = vec4(6.0,3.5,0.5,1.0);

/*晚上月亮反射颜色*/
vec4 reflection_night_color = vec4(0.6,0.8,1.0,1.0);

/*光源反射颜色*/
vec4 reflection_illuminant_color = vec4(6.0,3.2,0.5,1.0);


//●水：

/*水颜色*/
vec4 water_color = vec4(0.15,0.15,0.15,0.5);
/*最后一个（alpha）数值为透明度*/
/*改为白色为原版水颜色(会随着生物群系变色)*/
/*去除原版水颜色请关闭cspe_option. txt中的ORIGIN_WATER_COLOR*/


//●雾：

/*白天远处雾颜色*/
vec4 fog_sky_day_color = vec4(1.1,1.1,1.1,1.0);

/*黄昏远处雾颜色*/
vec4 fog_sky_sunset_color = vec4(0.55,0.2,0.15,1.0);

/*晚上远处雾颜色*/
vec4 fog_sky_night_color =vec4(0.15,0.2,0.25,1.0);

/*雨天远处雾颜色*/
vec4 fog_sky_rain_color = vec4(1.0,1.0,1.0,1.0);

/*新的雾颜色*/
vec4 fog_new_color = vec4(0.7,0.8,1.0,1.0);

/*阴影雾颜色*/
vec4 fog_deep_color = vec4(0.5,0.5,0.85,1.0);


//●天空：

/*白天天空颜色*/
vec4 sky_day_color = vec4(0.15,0.2,0.5,0.5);

/*白天远处天空颜色*/
vec4 far_sky_day_color = vec4(0.2,0.55,0.9,1.0);

/*黄昏天空颜色*/
vec4 sky_sunset_color = vec4(0.15,0.3,0.5,0.5);//0.1,0.3,0.45,1.0

/*黄昏远处天空颜色*/
vec4 far_sky_sunset_color = vec4(0.6,0.8,0.4,1.0);

/*晚上天空颜色*/
vec4 sky_night_color = vec4(0.00,0.025,0.05,0.5);//0.04,0.05,0.1,1.0

/*晚上远处天空颜色*/
vec4 far_sky_night_color =vec4(0.01,0.03,0.1,1.0);//0.01,0.02,0.05,1.0

/*雨天天空颜色*/
vec4 sky_rain_color = vec4(1.3,1.3,1.3,0.5);

/*雨天远处天空颜色*/
vec4 far_sky_rain_color = vec4(1.4,1.4,1.4,1.0);

/*末地魔幻天空颜色（无效）*/
vec4 sky_ender_color = vec4(0.1,0.07,0.2,1.0);


//●云：

/*白天云颜色*/
vec4 cloud_day_color = vec4(1.0,1.0,1.0,1.0);

/*白天云阴影颜色*/
vec4 cloud_day_sh_color = vec4(0.8,0.85,0.9,2.0);

/*黄昏云颜色*/
vec4 cloud_sunset_color = vec4(1.0,0.7,0.4,1.0);

/*黄昏云阴影颜色*/
vec4 cloud_sunset_sh_color = vec4(0.4,0.4,0.4,2.0);

/*晚上云颜色*/
vec4 cloud_night_color = vec4(0.2,0.25,0.3,1.0);

/*晚上云阴影颜色*/
vec4 cloud_night_sh_color = vec4(0.15,0.2,0.25,2.0);

/*雨天云颜色*/
vec4 cloud_rain_color = vec4(0.9,0.9,0.9,1.0);

/*雨天云阴影颜色*/
vec4 cloud_rain_sh_color = vec4(2.9,2.9,2.9,2.0);


//●天空其他：

/*星星颜色*/
vec4 stars_color = vec4(1.0,1.1,1.2,1.0);

/*太阳白天颜色*/
vec4 sun_color = vec4(1.0,0.7,0.2,1.0);

/*太阳黄昏颜色*/
vec4 sun_sunset_color = vec4(0.7,0.7,0.1,1.0);

/*月亮颜色*/
vec4 moon_color = vec4(1.0,0.9,0.8,1.0);


//●天气：
/*闪电颜色（无效）*/
vec4 lightning_color = vec4(0.8,1.2,1.5,1.0);


//●其他：
/*暂无*/